


"What that did is that it turned the economy of the game upside-down. If you play those games, you know that's essentially the opposite of what it normally is.

Forests were very rare, but gold and stone is all over the place. "We had one of the programmers at Firaxis who made a weird map script. "I found that games that had a market inside of them, it was a really interesting dynamic aspect that I didn't see in other games," Johnson said. Hostile takeovers of all the other companies in the area is the win condition. Buying at least 50% protects you from an easy buyout. While carefully balancing all this, though, you have to keep an eye on yours and your opponents' stock. The end-game is usually a race to establish offworld trade, a heavy infrastructure project that brings back big dividends by launching rockets with rare materials. A typical match takes about 20 minutes, and is full of frantic, split-second buy-or-sell decisions. And unlike the actual stock market, it's not a slow-moving affair for investments to pay off.

The user interface is clear about the value of markets, so as long as you can understand a number ticking upwards, you can develop a strategy regarding which resources to invest in. It sounds complicated, and to an extent it is, but the core concepts can be grasped with or without a head for finance. Your task is to manage your own infrastructure while keeping an eye on upcoming markets, and ultimately to buy out all of your competitors. Imagine The Big Short meets The Martian. As other players need materials for their own buildings or flood the market with an abundance of a resource, prices rise and fall accordingly. The value of each resource type rises and falls according to market conditions based on the classic rules of supply and demand. In OTC, resources themselves are the game. Part of that may be that Offworld Trading Company bears a passing resemblance to games like StarCraft, complete with alien terrain, a variety of building structures, and minions to gather certain resources. "Do you have any suggestions?" Buy Low, Sell High, Build Rockets "That's a very good question," he laughed. Offworld Trading Company defies easy categorization, so how does he explain it in simple terms? It's a real-time strategy game without combat, a competitive city builder, and a stock market valuation simulator all rolled into one. Mohawk Games co-founder Soren Johnson knows his current project is unconventional, and even confusing at a glance.
